Emmanuel Sapin, Larry Bull Evolutionary Search for Cellular Automata Logic Gates with Collision-Based Computing
We aim to search for cellular automata candidates using an automatic system for the demonstration of collision-based universality.
Some of these candidates are able to simulate Turing machines in their space-time dynamics using gliders and glider guns.
In this paper, we present an evolutionary algorithm that searches for the simulation of a logic gate by cellular automata. Different parameters are tried and other search techniques are also presented to provide a benchmark.
Results show how a large number of simulations of logic gates were found.
John M. Palmer Relative Referenced Genetic Programming
This paper presents a linear code referencing approach to the representation of individuals within a genetic programming scheme. This approach has been devised in order to confront various problems associated with genetic programming schemes. These are primarily the size of the available search space, the ability to pass through this search space, the construction of valid individuals after crossover and mutation, and the probability for the use of terminals and subpieces of an individual's solution.
A comparison is made with existing methods and for the problems tested the presented method gives the best results.
Ray Goodman, Mihaela T. Matache Dynamics of Directed Boolean Networks under Generalized Elementary Cellular Automata Rules, with Power-Law Distributions and Popularity Assignment of Parent Nodes
This study provides an analysis of the
dynamics of fixed-size directed Boolean networks governed by
generalizations of elementary cellular automata rules 22 and 126,
under a power-law distribution of parent nodes and a popularity
parent assignment. The analysis shows the existence of a two-piece
chaotic attractor for smaller values of the power-law parameter
which evolves into a "cloud"-like attractor for larger values of
the parameter. Values of the parameter for which the system
exhibits an ordered behavior are indicated as well. The dynamics
are investigated using space-time diagrams, delay plots,
bifurcation diagrams, and Lyapunov exponent computations. It is
also shown that the children (out)links do not obey a power-law
distribution; more precisely, numerical investigations indicate
that the children links have a Gaussian-like distribution.
Nava E. Whiteford, Niall J. Haslam, Gerald Weber, Adam Prügel-Bennett, Jonathan W. Essex, Cameron Neylon Visualizing the Repeat Structure of Genomic Sequences
Repeats are a common feature of genomic sequences and much remains to be understood of their origin and
structure. The identification of repeated strings in genomic sequences is therefore of importance for a variety of
applications in biology.
In this paper a new method for finding all
repeats and visualizing them in a two-dimensional
plot is presented. The method is first applied to
a set of constructed sequences in order to develop
a comparative framework. Several complete genomes
are then analyzed, including the whole human
genome.
The technique reveals the complex repeat structure of genomic sequences. In particular, interesting differences in
the repeat character of the coding and noncoding regions of bacterial genomes are noted.
The method allows fast identification of all
repeats and easy inter-genome comparison. In doing
this the plot effectively creates a signature of a
sequence which allows some classes of repeats
present in a sequence to be identified by simple
visual inspection.
To our knowledge this is the first time all exact repeats have been visualized in a single plot that highlights
the degree to which repeats occur within a genomic sequence, giving an indication of the important role repeats play. From
this it is clear that large scale repeat analysis remains an important and unsolved problem
in bioinformatics.
Shigeru Ninagawa Power Spectral Analysis of Elementary Cellular Automata
Spectral analysis of elementary cellular automata is performed.
A power spectrum is calculated from the evolution of 88 independent rules
starting from random initial configurations. As a result,
it is found that
rule 110 exhibits 1/f noise during the longest time steps. Rule 110 has proved to be capable of supporting universal computation. These results suggest that there is a relationship between computational universality and 1/f noise in cellular automata.
Ling-Yun He, Feng Zheng Empirical Evidence of Some Stylized Facts in International Crude Oil Markets
In this paper, based on the time series of Brent and WTI crude oil prices (daily spot), some stylized facts such
as autocorrelation and scaling/multiscaling features are investigated as
observed in international crude oil price markets.
Miklos N. Szilagyi, Iren Somogyi Agent-Based Simulation of N-Person Games with Crossing Payoff Functions
We report on computer simulation experiments using our agent-based simulation tool to model
uniform N-person games with crossing payoff functions. We study the case when agents are greedy
simpletons who imitate the action of their neighbor that received the highest payoff for its
previous action.
The individual agents may cooperate with each other for the collective interest or may defect, that is,
pursue their selfish interests only. After a certain number of iterations the proportion of cooperators
stabilizes to either a constant value or oscillates around such a value.
The payoff (reward/penalty) functions are given as two straight lines: one for the cooperators and
another for the defectors. The payoff curves are functions of the ratio of cooperators to the total number of
agents. Even if the payoff functions are linear, four free parameters determine them. In this investigation
only crossing payoff functions are considered.
We have investigated the behavior of the agents systematically. The results show that the
solutions are nontrivial and in some cases quite irregular. They show drastic changes for the
Leader Game in the narrow parameter range of 1.72 <= P <= 1.75. This behavior is similar to that
observed in [1] for the N-Person Chicken Game. Irregular solutions were also found for the
Reversed Stag Hunt Game.
|